TURN ANY DEADLOCK MATCH INTO A CLIP.
Find the moment. Render it. Share it. Any Deadlock match, straight from the replay — even the one you didn't record.

MATCHMOMENTCLIP
Three steps. No OBS, no ShadowPlay, nothing recorded beforehand.
FIND THE MATCH
FIND THE MATCH
Paste a match ID or pick a recent game. The replay comes straight from the source.
PICK THE MOMENT
PICK THE MOMENT
The replay is scanned and every kill, clutch and escape gets a marker. Tap one, or scrub to your own.
GET THE CLIP



GET THE CLIP
OUTPUT PREVIEW
Rendered in the game's own camera. Tagged, timestamped, ready for Discord, X or TikTok.
THE CLIP WAS ALWAYS THERE.
Every Deadlock match is saved as a replay. Point at a timestamp and the clip renders from the match itself.
NEVER MISSTHE MOMENT.
You weren't recording. Nobody was. The replay still has every position, every ability, every frame. Point at 22:14 and the clip comes out of the match.



MADE TO BESHARED.
Rendered once, cut for wherever it goes: the landscape clip for Discord, the vertical cut for Shorts, the card that unfurls when you paste the link. Same sticker, same watermark, same play.
- Landscape clip · 16:9, 1080p
- Vertical cut · 9:16, safe-zoned for Shorts
- Share card · hero, sticker and timestamp in the link preview









BEYOND SCREENCAPTURE.
A screen recorder sees your monitor. A replay holds the whole match. So the same moment can be shown another way — a different camera, a clean HUD, another crop. Being tested on real replays; nothing here is a promise.












BE FIRST TORENDER.
Leave an email. You get the first wave of rendering and free render credits at launch.
- Free render credits at launch
- First wave of rendering access
- A say in what gets built next


THE GAME, LIVE.
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Public match data, all regions. Updated hourly.
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PLAYERS IN LIVE MATCHES
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MATCHES IN PROGRESS
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MOMENTS DETECTED IN THE LAST HOUR
triple kills lead, clutches close behind
PLAYERS IN MATCH · LAST 24 HOURS
PEAK —
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