10-30-2026UPDATE.
32 heroes · 38 items · 26 general changes
32 heroes · 38 items · 26 general changes
HEROES
ABRAMSBUFFED3 changes
Base gun damage increased by 5%
Siphon Life - T3 increased from +18 DPS to +22
Shoulder Charge - Fixed enemies being held in place longer if you don't hit a wall
APOLLONERFED19 changes
Riposte - Pommel Hit changed from a stun to an immobilize and parry disable
Riposte - Pommel Hit disable duration increased from 0.8s to 1.5s
Riposte - T2 disable duration increased from +0.4s to +0.6s
Riposte - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
Riposte - Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance - Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn - No longer interrupted by Sleep
Baba: Spirit Resist scaling reduced from 0.1 to 0.07
Baba: Threadsap - Spirit Steal duration reduced from 22s to 16s
Baba: Threadsap - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Baba: Granny Long Legs - Light Melee knockback distance reduced from 10m to 8m
Baba: Granny Long Legs - Heavy Melee cooldown reduced from 1.4s to 1.2s (default is 1.0s)
Baba: Granny Long Legs - Heavy Melee slow duration reduced from 4s to 2s
Baba: Granny Long Legs - Heavy melee stomp now only hits the closest Rejuvenator in range
Baba: Baba's Brew - No longer has an initial brew time
Baba: Baba's Brew - Brew order is now random each time she casts it
Baba: Baba's Brew - Cycle time between each type of brew increased from 1s to 1.5s
Baba: Baba's Brew - UI indicator color now matches the current brew
Baba: Baba's Brew - Silence duration reduced from 3s to 2.75s
BILLYBUFFED2 changes
Rising Ram - T3 increased from +10% Max Health for 16s to +15% for 20s
Blasted - Cooldown reduced from 27s to 25s
CALICOBUFFED2 changes
Leaping Slash - T3 increased from +60 Damage to +90
Ava - T3 increased from 6s duration to 8s
CELESTENERFED1 changes
Shining Wonder - Damage reduced from 140 to 125
DEADMAN DANNYBUFFED7 changes
Chimera Mk1 - Jetpack can no longer be used while cursed
Chimera Mk1 - Fixed bug causing it to not deal damage when held through a Close The Deal
Chimera Mk1 - Items and abilities that pull to the ground now work more reliably against Danny
Chimera Mk1 - Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
Close the Deal - Fixed some incorrect behavior when used at the top of the belltower
Chimera Mk1 - Cooldown reduction per boon reduced from -0.4s to -0.25s
Chimera Mk1 - Cooldown refund on hit from T3 reduced from 50% to 30%
THE DOORMANBUFFED2 changes
Luggage Cart - T2 increased from +75 Damage on Wall Impact to +90
Luggage Cart - T3 increased from -15s Cooldown to -18s
DRIFTERBUFFED3 changes
Base gun damage increased by 3%
Bloodscent - T3 increased from +11% Amplified Damage to +12%
Eternal Night - T3 increased from +2.5s Duration to +2.75s
GRAVESADJUSTED6 changes
Move speed reduced from 7 to 6.7
Bullet damage per boon reduced by 4%
Grasping Hands - Can now be more easily double jumped over
Grasping Hands - Deploy time increased from 0.6s to 0.8s
Borrowed Decree - T2 no longer has -0.3s Time To Spawn
Borrowed Decree - T3 now also provides -0.3s Time To Spawn
GREY TALONBUFFED4 changes
Charged Shot - T2 now also has -2s Charge Delay
Charged Shot - T3 no longer has -3s Charge Delay
Charged Shot - T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl - Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
INFERNUSBUFFED2 changes
Napalm - T2 lifesteal increased from 15% to 20%
Concussive Combustion - T3 now increases spirit scaling by 0.4
HAZEADJUSTED1 changes
Smoke Bomb - Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
KELVINBUFFED4 changes
Frozen Shelter - Cooldown increased from 185s to 190s
Frozen Shelter - T1 increased from -20s Cooldown to -30s
Frozen Shelter - T2 now also reduces enemy fire rate by -20%
Frozen Shelter - T3 regen increased from +65 to +75
LADY GEISTBUFFED1 changes
Essence Bomb spirit scaling increased from 1.22 to 1.35
LASHBUFFED2 changes
Grapple - T3 now also increases Jump Velocity by +4m
Death Slam - Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
MCGINNISBUFFED2 changes
Mini Turret - Damage vs troopers increased from 50% to 65%
Mini Turret - Health per boon increased from 9 to 10
MIRAGEBUFFED10 changes
Traveler - Channel time increased from 2s to 3s
Traveler - Onterrupt/cancel cooldown increased from 4s to 5s
Traveler - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
Traveler - Now grants the old T2 barrier in the base ability (with no scaling)
Traveler - The minimap now moves to the center of the screen and is enlarged while targeting
Traveler - Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
Traveler - Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
Traveler - T2 changed from "400 Barrier that scales with spirit" to "-65s Cooldown"
Traveler - T3 changed from "-90s Cooldown" to "Cannot be interrupted by damage"
Traveler - T3 now also adds barrier spirit scaling (0.8)
MO & KRILLNERFED3 changes
Spirit per boon reduced from 1.1 to 0.6
Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
Bullet damage per boon increased by 4%
NURSE HARROWNERFED14 changes
Base gun damage reduced by 10%
Leech Therapy - Fixed enemies being unable to see the glow on the hunting leeches
Leech Therapy - Fixed leeches attaching to targets while the game is paused
Leech Therapy - Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
Nurse: Wretched Vapors - T3 increased from +15% Rush Speed to +20%
Nurse: Healing Needles - Heal Per Shot reduced from 25 to 22
Nurse: Healing Needles - T2 Heal Per Shot reduced from +20 to +16
Nurse: Healing Needles - Spirit scaling increased from 0.2 to 0.24
Lurking Terrors - Fear buildup time increased from 1.3s to 2s
Lurking Terrors - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
Lurking Terrors - T3 changed from "Immune to damage while channeling" to "Takes 50% Reduced Damage while channeling"
Leech Therapy - Leeches on the ground are now removed on round reset
Nurse: Lurking Terrors - Duration reduced from 7s to 5s
Nurse: Lurking Terrors - T3 reduced from +3s Duration to +2s
PAIGENERFED3 changes
Base bullet damage reduced from 35 to 32
Bullet damage growth per boon increased from 0.52 to 0.61
Bookwyrm - T2 Trail Duration reduced from +2s to +1s
PARADOXBUFFED1 changes
Paradoxical Swap - Cooldown reduced from 110s to 95s
RAT KINGNERFED17 changes
Base bullet damage reduced by 5%
Bullet damage growth reduced by 20%
Scrap Grenade - Damage reduced from 70 to 60
Scrap Grenade - T2 damage reduced from +70 to +60
Scrap Grenade - T3 damage reduced from 300 to 275
Scrap Grenade - Fuse timers increased by 0.1s (first bounce from 0.8s to 0.9s, later bounces from 0.7s to 0.8s, T3 final explosion from 1.5s to 1.6s)
Scrap Grenade - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
Rule, Ratannia! - Knockup duration reduced by 50%
Rule, Ratannia! - Cooldown increased from 160s to 180s
Rule, Ratannia! - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
Scrap Grenade - Radius reduced from 8m to 6m
Scrap Grenade - Large explosion radius reduced from 14m to 10m
Rule, Ratannia! - Radius reduced from 20m to 16m
Rule, Ratannia! - T2 Radius reduced from +8m to +6m
Rule, Ratannia! - Duration reduced from 12s to 9s
Violet: Abstract Landscape - Duration reduced from 6s to 5s
Violet: Abstract Landscape - T3 reduced from +4s to +3s
SEVENBUFFED1 changes
Static Charge - T3 stun duration increased from 0.9s to 1.1s
SHIVADJUSTED6 changes
Alt Fire damage per boon reduced by 5%
Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives - Rage damage increased from 3.5% Current Health to 4%
Serrated Knives - T3 now also increases rage damage spirit scaling by +0.01
Bloodletting - Fixed damage ticks playing audio
Killing Blow - Recast duration reduced from 16s to 12s
SILVERBUFFED4 changes
Base health regen increased from 2.5 to 3
Entangling Bola - Fixed Unstoppable flying targets being made to fall
Entangling Bola - Fixed not grounding Grey Talon during his Rain of Arrows
Go For The Throat - Now counts weapon damage from Point Blank and Opening Rounds
SOLOMONBUFFED19 changes
Gun now deals -20% headshot damage
Base bullet damage reduced from 30 to 25
Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
Setup Bishop - Square height reduced from 4m to 1m
Setup Bishop - On Square spirit scaling increased from 0.64 to 0.85
Setup Bishop - T1 increased from +15% slow to +25%
Setup Bishop - T3 Spirit Resist reduction is now applied on impact instead of by squares
Setup Bishop - T3 increased from -2.5% to -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery - Damage scaling reduced from 1.3 to 0.9
Rook Battery - T3 reduced from -12s cooldown to -10s
Develop Queen - Cooldown increased from 210s to 240s
Develop Queen - Damage scaling increased from 1.4 to 1.6
Develop Queen - Delay for stun tiles increased from 1s to 1.2s
Develop Queen - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
Develop Queen - Fixed hitting things outside of the intended square volumes
Develop Queen - Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
Develop Queen - T2 now increases checkmate threshold by 150
Move Piece - Range to grab pieces increased from 50m to 65m
Move Piece - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
VENATORADJUSTED2 changes
Ira Domini - Blessed stake damage reduced from 115 to 95
Ira Domini - Blessed stake damage boon scaling increased from 3 to 3.6
VICTORNERFED15 changes
Aura of Suffering - T3 increased from +15% Damage to +16%
Violet: Some moderate performance improvements (still more to do here)
Violet: Still Life - Stun duration reduced from 1.0s to 0.9s
Violet: Still Life - Line of sight is now required when the channel ends, even during the grace period
Violet: Still Life - Now shows a text bar to the victim
Violet: Still Life - Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
Violet: Still Life - Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
Violet: Still Life - T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
Violet: Still Life - T1 health regen scaling reduced from 0.25 to 0.15
Violet: Still Life - T3 stun duration increased from +0.35s to +0.45s
Violet: Abstract Landscape - Cooldown increased from 165s to 180s
Violet: Abstract Landscape - Duration spirit scaling reduced from 0.04 to 0.01
Violet: Abstract Landscape - Now ends early if Violet dies
Violet: Abstract Landscape - Cooldown between times you can be affected by it increased from 0.5s to 0.75s
Violet: Abstract Landscape - T3 no longer has "Ink is no longer destroyed"
VISCOUSBUFFED4 changes
Alt fire damage growth per boon increased by 5%
Splatter - T1 increased from +36 Damage to +45 Damage
Goo Ball - Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
Goo Ball - Fixed the direction indicator not appearing
WARDENBUFFED5 changes
Alchemical Flask - Now travels 40% faster (overall cast range unchanged)
Alchemical Flask - Weapon Damage reduction increased from -25% to -30%
Willpower - Speed bonus increased from +15% to +20%
Last Stand - T2 increased from +40.5 DPS to +50
Last Stand - T2 cooldown reduction increased from -30s to -40s
WRAITHNERFED3 changes
Card Trick - Heal reduced from 60 to 45
Project Mind - Cooldown increased from 46s to 50s
Project Mind - Initial cast time for projectile increased from 0.75s to 1s
YAMATONERFED5 changes
Power Slash - Spirit scaling increased by 6% (base and T3)
Flying Slash - Cast Range reduced from 26m to 23m
Flying Slash - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
Flying Slash - T3 Cast Range reduced from +15m to +8m
Shadow Transformation - Cooldown increased from 150s to 160s (moved to T2) Street Brawl:
ITEMS
HIGH-VELOCITY ROUNDSWEAPONNERFED1 changes
Bullet Velocity reduced from 60% to 45% (upgrades unaffected)
EXPRESS SHOTWEAPONNERFED1 changes
Secondary Fire Weapon Damage and growth reduced by 5%
POINT BLANKWEAPONBUFFED1 changes
Slow duration increased from 2s to 2.5s
HUNTER'S AURAWEAPONADJUSTED1 changes
No longer affects or counts enemies outside of line of sight or through walls
SHADOW WEAVEWEAPONADJUSTED4 changes
No longer has Ambush Fire Rate or Melee Damage
Now has +50% Ambush Weapon Damage
Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
TOXIC BULLETSWEAPONBUFFED1 changes
Anti Heal increased from 35% to 40%
ARMOR PIERCERWEAPONBUFFED1 changes
Chance increased from 55% to 60%
GLASS CANNONWEAPONBUFFED1 changes
Weapon Damage increased from 80% to 85%
SPIRITUAL OVERFLOWWEAPONBUFFED1 changes
Spirit power increased from 6 to 8 (from component changes)
CRIPPLING HEADSHOTWEAPONBUFFED1 changes
Anti-Heal increased from -35% to -40%
GOLDEN GOOSE EGGSPIRITNERFED1 changes
Damage Penalty reduced from -15% to -12%
SPIRIT SAPSPIRITNERFED2 changes
Cooldown increased from 18s to 22s
Cast range reduced from 40m to 35m
MYSTIC SLOWSPIRITBUFFED1 changes
Dash Distance slow increased from -10% to -12%
DECAYSPIRITBUFFED1 changes
Incoming Heal reduction increased from -50% to -55%
RADIANT REGENERATIONSPIRITNERFED4 changes
Regen on Spirit Damage scaling reduced from 0.35 to 0.25
Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
Heal on Ability Cast reduced from 65 to 40
Heal on Ability Cast boon scaling reduced from 1.7 to 1.4
SILENCE WAVESPIRITBUFFED1 changes
Bonus Health increased from +50 to +90
TORMENT PULSESPIRITBUFFED1 changes
Melee Resistance increased from 18% to 22%
ECHO SHARDSPIRITNERFED1 changes
Post cast time reduced from 0.5s to 0.2s
FOCUS LENSSPIRITBUFFED2 changes
Cooldown reduced from 45s to 40s
Fixed damage dealt to a barrier not counting toward the repeated damage
LIGHTNING SCROLLSPIRITBUFFED2 changes
Damage now scales with Spirit Power (0.35)
Dash Distance slow increased from -10% to -12%
REBUTTALVITALITYBUFFED1 changes
Parry Cooldown reduction reduced from -1.75s to -1.25s
BATTLE VESTVITALITYBUFFED1 changes
Weapon Damage increased from 18% to 22%
BULLET LIFESTEALVITALITYBUFFED2 changes
Weapon Damage increased from 6% to 10%
Bullet Lifesteal increased from 13% to 15%
HEALBANEVITALITYNERFED2 changes
Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
Heal on Hero Kill reduced from 275 to 170 + 3/Boon
HEALING BOOSTERVITALITYBUFFED3 changes
No longer builds from Extra Regen
No longer grants +3 Health Regen
Out of Combat Regen increased from +1 to +2
RETURN FIREVITALITYADJUSTED2 changes
Now returns the damage you take from Haze's Fixation
Fixed the shop tooltip not listing the 10% Bullet Resistance
SPIRIT LIFESTEALVITALITYBUFFED2 changes
Spirit Power increased from 6 to 8
Spirit Lifesteal increased from 13% to 15%
SPIRIT SHIELDINGVITALITYNERFED1 changes
Spirit Resist reduced from 18% to 15%
BULLET RESILIENCEVITALITYBUFFED2 changes
Bullet Resistance increased from 30% to 35%
Out of Combat Regen increased from 3 to 5
FURY TRANCEVITALITYBUFFED3 changes
Active Move Speed increased from +1m to +1.5m
Bullet Lifesteal increased from 14% to 15%
Weapon Damage increased from 6% to 10%
HEALING NOVAVITALITYADJUSTED1 changes
Now scales with Spirit Power (1.1) instead of Boons (6)
METAL SKINVITALITYADJUSTED1 changes
Now increases your gravity by 20% while active
INFUSERVITALITYBUFFED3 changes
Active Lifesteal increased from 70% to 75%
Spirit Lifesteal increased from 13% to 15%
Spirit power increased from 6 to 8
JUGGERNAUTVITALITYBUFFED1 changes
Health Regen increased from +8 to +15
LEECHVITALITYBUFFED2 changes
Bullet Lifesteal increased from 28% to 30%
Spirit Lifesteal increased from 28% to 30%
VAMPIRIC BURSTVITALITYBUFFED3 changes
Active Lifesteal increased from 70% to 75%
Bullet Lifesteal increased from 13% to 15%
Weapon Damage increased from 6% to 10%
SPELLBREAKERVITALITYNERFED1 changes
When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
DIVINE BARRIERVITALITYNERFED1 changes
Cooldown increased from 45s to 55s
GENERAL CHANGES
GENERAL
- Mid-Boss: Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Mid-Boss: Health increased by 20%
- Mid-Boss: Health gained per minute increased by 20%
- Mid-Boss: Resistance reductions are now only 50% as effective against the Mid-Boss
- Mid-Boss: Roar now happens at 25% HP instead of 50%
- Mid-Boss: Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- Mid-Boss: The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Mid-Boss: Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- Mid-Boss: The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Mid-Boss: Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Mid-Boss: Rejuvenator crystal drop time increased from 6s to 7.5s
- Breakables growth values reduced by 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth increased by 10%
- Haunts HP and Damage output increased by 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased from 10% Max HP to 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased from 0.35 to 0.5
- Move speed in tunnels reduced from +70% to +50%
- Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.