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Deadlock.now
Deadlock.now

09-16-2026UPDATE.

122ИЗМЕНЕНИЙ

20 герои · 22 предметы · 17 общие изменения

БАЛАНС ГЕРОЕВ
8 УСИЛЕНЫ5 ИЗМЕНЕНЫ7 ОСЛАБЛЕНЫ
01 / 03СОСТАВ ПАТЧА

ГЕРОИ

20ГЕРОЕВ ИЗМЕНЕНО69 ИЗМЕНЕНИЙ
ABRAMSИЗМЕНЕНЫ

Infernal Resilience T3 increased from +8% to +9%

Seismic Impact T3 reduced from 6s Unstoppable to 5s

CELESTEОСЛАБЛЕНЫ

Stamina cooldown increased from 5 to 5.3

Light Eater spirit lifesteal reduced from 20% to 18%

Light Eater T3 decreased from +25 to +22

Dazzling Trick cooldown increased from 34s to 38s

Radiant Daggers T2 reduced from +80 to +70

Shining Wonder radius reduced from 16.5m to 15.5m

Shining Wonder T3 Max Bounces reduced from +8 to +6

GRAVESУСИЛЕНЫ

Health per boon increased from 33 to 35

HAZEУСИЛЕНЫ

Fixation headshot stack count increased from +2 to +3

Fixation T3 weapon scaling increased from 0.0003 to 0.00035

HOLLIDAYУСИЛЕНЫ

Health per boon increased from 41 to 43

Crackshot T2 now also applies -6% Bullet Resistance for 5s

Lasso duration extention by Bounce Pad increased from +1s to +1.25s

IVYОСЛАБЛЕНЫ

Stone Form radius reduced from 6m to 5.75m

Stone Form T1 max health heal reduced from 7% to 6%

KELVINИЗМЕНЕНЫ

Frozen Shelter base ability health regen now scales with spirit power (0.2)

LADY GEISTУСИЛЕНЫ

Life Drain T3 spirit scaling increased from +0.3 to +0.45

Essence Bomb T3 damage increased from 26% to 30%

LASHОСЛАБЛЕНЫ

Gun falloff range reduced from 18m->54m to 16m->48m

Ground Strike T3 spirit scaling increased from +0.03 to +0.04

Ground Strike T3 damage per meter scaling increased from 110% to 120%

Grapple T2 Weapon Damage buff duration reduced from 10s to 6s

Flog heal reduced from 50% to 40%

Flog angle increased from 38 to 40

Flog T3 reduced from +40 degrees angle to +25

Flog T3 reduced from +20% heal to +15%

PAIGEУСИЛЕНЫ

Heavy Melee spirit scaling increased from 0.3 to 0.45

Captivating Read T1 increased from -11s Cooldown to -14s

Captivating Read T3 increased from +1m to +2m

Fixed some collision issues with Rallying Charge

PARADOXИЗМЕНЕНЫ

Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)

Kinetic Carbine min damage multiplier no longer gets increased by the T3

REMИЗМЕНЕНЫ

Fixed a bug where multiple helpers could be sent to follow a single player for no effect

Lil Helpers now have a target UI when instant cast mode is selected

SHIVУСИЛЕНЫ

Alt fire base damage increased by 4%

Alt fire damage per boon increased from +0.2 to +0.24

Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

SILVERУСИЛЕНЫ

Health per boon increased from 28 to 31

Sprint speed increased from 1.5 to 2.5

Dashes and light melee's no longer pause your gun's cycle time

Boot Kick can only target heroes and objectives now

Entangling Bola can only target heroes now

Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

VENATORИЗМЕНЕНЫ

Ira Domini now works with Ricochet, all the shots will bounce

Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

VISCOUSОСЛАБЛЕНЫ

Alt fire damage growth reduced by 10%

Splatter detonation cooldown reduced from 0.15 to 0.12

Splatter T1 reduced from +2m to +1.5m

The Cube cast range reduced from 26m to 20m

Puddle Punch cooldown increased from 21s to 24s

Goo Ball T3 now also increases spirit scaling by 0.2

VYPERОСЛАБЛЕНЫ

Slither T3 barrier duration reduced from 5s to 4s

Petrifying Bola cooldown increased from 105s to 115s

WARDENОСЛАБЛЕНЫ

Bullet damage per boon reduced from 0.28 to 0.25

Fire Rate spirit scaling reduced from 0.25 to 0.21

Alchemical Flask projectile range and speed reduced by 30%

Willpower T3 spirit scaling reduced from +2.7 to +2.1

Willpower T3 debuff resistance reduced from 40% to 30%

WRAITHОСЛАБЛЕНЫ

Card Trick heart heal reduced from 75 to 60

Card Trick heart heal spirit scaling reduced from 0.75 to 0.5

Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%

Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%

Card Trick T3 Clubs slow from +20% to +15%

Fixed Project Mind getting caught on edges/corners when aiming past it

Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

YAMATOУСИЛЕНЫ

Crimson Slash T3 now also increases the heal spirit scaling by +0.4

Flying Slash light melee scaling increased from 1.0 to 1.2

02 / 03СОСТАВ ПАТЧА

ПРЕДМЕТЫ

22ПРЕДМЕТОВ ИЗМЕНЕНО36 ИЗМЕНЕНИЙ
WEAKENING HEADSHOTWEAPONОСЛАБЛЕНЫ

Bullet Resist Reduction reduced from -13% to -12%

HOLLOW POINTWEAPONУСИЛЕНЫ

Bullet Resist Reduction increased from 9% to 10%

TOXIC BULLETSWEAPONУСИЛЕНЫ

Spirit scaling increased from 0.005% to 0.006%

SHADOW WEAVEWEAPONУСИЛЕНЫ

Now builds from Sprint Boots

Sprint speed increased from 1.5 to 2

Cooldown reduced from 45s to 37s

CULTIST SACRIFICEWEAPONОСЛАБЛЕНЫ

Bounty reduced from 180% to 170%

BALLISTIC ENCHANTMENTWEAPONУСИЛЕНЫ

Duration increased from 14s to 20s

SPIRITUAL OVERFLOWWEAPONОСЛАБЛЕНЫ

Buildup is 35% slower

Spirit Power on proc reduced from 40 to 30

Fire Rate reduced from 30% to 25%

RESTORATIVE LOCKETVITALITYОСЛАБЛЕНЫ

Heal per boon reduced from 0.5 to 0.45

Stack range reduced from 35m to 32m

TROPHY COLLECTORVITALITYОСЛАБЛЕНЫ

Souls per minute reduced from 18 to 16

VEIL WALKERVITALITYОСЛАБЛЕНЫ

No longer builds from Sprint Boots

No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)

Movement speed bonus is now removed when the invisibility is removed

Spirit Power reduced from 10 to 6

FORTITUDEVITALITYУСИЛЕНЫ

Max Health regen increased from 2% to 2.25%

LIFESTRIKEVITALITYУСИЛЕНЫ

Heal on Melee hit increased from 100+1.5 to 120+1.75

Melee hit heal increased from 30% to 35%

LEECHVITALITYУСИЛЕНЫ

Bullet and Spirit Lifesteal increased from 25% to 28%

PLATED ARMORVITALITYИЗМЕНЕНЫ

Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

DIVINER'S KEVLARVITALITYИЗМЕНЕНЫ

Now grants +10% Ultimate Ability Cooldown Reduction

GOLDEN GOOSE EGGSPIRITИЗМЕНЕНЫ

Damage Penalty increased from -10% to -15%

Stored souls now count towards net worth (affects comeback reward calculations)

Souls per minute reduced from 90 to 80

SLOWING HEXSPIRITОСЛАБЛЕНЫ

Cooldown increased from 27s to 29s

RADIANT REGENERATIONSPIRITОСЛАБЛЕНЫ

Healing on Ability Cast per boon scaling reduced from 2 to 1.7

TANKBUSTERSPIRITОСЛАБЛЕНЫ

Current Health Bonus damage reduced from 8% to 7.5%

DECAYSPIRITИЗМЕНЕНЫ

DPS reduced by 25%

Duration increased by 20%

MERCURIAL MAGNUMSPIRITОСЛАБЛЕНЫ

Base bullet damage scaling reduced from 0.49 to 0.38

Base bullet damage reduced from 25% to 20%

FOCUS LENSSPIRITУСИЛЕНЫ

Damage increased from 30% to 35%

Cast range increased from 20m to 25m

03 / 03СОСТАВ ПАТЧА

ОБЩИЕ ИЗМЕНЕНИЯ

17 ИЗМЕНЕНИЙ

GENERAL

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)