09-16-2026UPDATE.
20 heroes · 22 items · 17 general changes
20 heroes · 22 items · 17 general changes
HEROES
ABRAMSADJUSTED2 changes
Infernal Resilience T3 increased from +8% to +9%
Seismic Impact T3 reduced from 6s Unstoppable to 5s
CELESTENERFED7 changes
Stamina cooldown increased from 5 to 5.3
Light Eater spirit lifesteal reduced from 20% to 18%
Light Eater T3 decreased from +25 to +22
Dazzling Trick cooldown increased from 34s to 38s
Radiant Daggers T2 reduced from +80 to +70
Shining Wonder radius reduced from 16.5m to 15.5m
Shining Wonder T3 Max Bounces reduced from +8 to +6
GRAVESBUFFED1 changes
Health per boon increased from 33 to 35
HAZEBUFFED2 changes
Fixation headshot stack count increased from +2 to +3
Fixation T3 weapon scaling increased from 0.0003 to 0.00035
HOLLIDAYBUFFED3 changes
Health per boon increased from 41 to 43
Crackshot T2 now also applies -6% Bullet Resistance for 5s
Lasso duration extention by Bounce Pad increased from +1s to +1.25s
IVYNERFED2 changes
Stone Form radius reduced from 6m to 5.75m
Stone Form T1 max health heal reduced from 7% to 6%
KELVINADJUSTED1 changes
Frozen Shelter base ability health regen now scales with spirit power (0.2)
LADY GEISTBUFFED2 changes
Life Drain T3 spirit scaling increased from +0.3 to +0.45
Essence Bomb T3 damage increased from 26% to 30%
LASHNERFED8 changes
Gun falloff range reduced from 18m->54m to 16m->48m
Ground Strike T3 spirit scaling increased from +0.03 to +0.04
Ground Strike T3 damage per meter scaling increased from 110% to 120%
Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
Flog heal reduced from 50% to 40%
Flog angle increased from 38 to 40
Flog T3 reduced from +40 degrees angle to +25
Flog T3 reduced from +20% heal to +15%
PAIGEBUFFED4 changes
Heavy Melee spirit scaling increased from 0.3 to 0.45
Captivating Read T1 increased from -11s Cooldown to -14s
Captivating Read T3 increased from +1m to +2m
Fixed some collision issues with Rallying Charge
PARADOXADJUSTED2 changes
Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
Kinetic Carbine min damage multiplier no longer gets increased by the T3
REMADJUSTED2 changes
Fixed a bug where multiple helpers could be sent to follow a single player for no effect
Lil Helpers now have a target UI when instant cast mode is selected
SHIVBUFFED3 changes
Alt fire base damage increased by 4%
Alt fire damage per boon increased from +0.2 to +0.24
Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)
SILVERBUFFED6 changes
Health per boon increased from 28 to 31
Sprint speed increased from 1.5 to 2.5
Dashes and light melee's no longer pause your gun's cycle time
Boot Kick can only target heroes and objectives now
Entangling Bola can only target heroes now
Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)
VENATORADJUSTED2 changes
Ira Domini now works with Ricochet, all the shots will bounce
Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)
VISCOUSNERFED6 changes
Alt fire damage growth reduced by 10%
Splatter detonation cooldown reduced from 0.15 to 0.12
Splatter T1 reduced from +2m to +1.5m
The Cube cast range reduced from 26m to 20m
Puddle Punch cooldown increased from 21s to 24s
Goo Ball T3 now also increases spirit scaling by 0.2
VYPERNERFED2 changes
Slither T3 barrier duration reduced from 5s to 4s
Petrifying Bola cooldown increased from 105s to 115s
WARDENNERFED5 changes
Bullet damage per boon reduced from 0.28 to 0.25
Fire Rate spirit scaling reduced from 0.25 to 0.21
Alchemical Flask projectile range and speed reduced by 30%
Willpower T3 spirit scaling reduced from +2.7 to +2.1
Willpower T3 debuff resistance reduced from 40% to 30%
WRAITHNERFED7 changes
Card Trick heart heal reduced from 75 to 60
Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
Card Trick T3 Clubs slow from +20% to +15%
Fixed Project Mind getting caught on edges/corners when aiming past it
Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045
YAMATOBUFFED2 changes
Crimson Slash T3 now also increases the heal spirit scaling by +0.4
Flying Slash light melee scaling increased from 1.0 to 1.2
ITEMS
WEAKENING HEADSHOTWEAPONNERFED1 changes
Bullet Resist Reduction reduced from -13% to -12%
HOLLOW POINTWEAPONBUFFED1 changes
Bullet Resist Reduction increased from 9% to 10%
TOXIC BULLETSWEAPONBUFFED1 changes
Spirit scaling increased from 0.005% to 0.006%
SHADOW WEAVEWEAPONBUFFED3 changes
Now builds from Sprint Boots
Sprint speed increased from 1.5 to 2
Cooldown reduced from 45s to 37s
CULTIST SACRIFICEWEAPONNERFED1 changes
Bounty reduced from 180% to 170%
BALLISTIC ENCHANTMENTWEAPONBUFFED1 changes
Duration increased from 14s to 20s
SPIRITUAL OVERFLOWWEAPONNERFED3 changes
Buildup is 35% slower
Spirit Power on proc reduced from 40 to 30
Fire Rate reduced from 30% to 25%
RESTORATIVE LOCKETVITALITYNERFED2 changes
Heal per boon reduced from 0.5 to 0.45
Stack range reduced from 35m to 32m
TROPHY COLLECTORVITALITYNERFED1 changes
Souls per minute reduced from 18 to 16
VEIL WALKERVITALITYNERFED4 changes
No longer builds from Sprint Boots
No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
Movement speed bonus is now removed when the invisibility is removed
Spirit Power reduced from 10 to 6
FORTITUDEVITALITYBUFFED1 changes
Max Health regen increased from 2% to 2.25%
LIFESTRIKEVITALITYBUFFED2 changes
Heal on Melee hit increased from 100+1.5 to 120+1.75
Melee hit heal increased from 30% to 35%
LEECHVITALITYBUFFED1 changes
Bullet and Spirit Lifesteal increased from 25% to 28%
PLATED ARMORVITALITYADJUSTED1 changes
Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor
DIVINER'S KEVLARVITALITYADJUSTED1 changes
Now grants +10% Ultimate Ability Cooldown Reduction
GOLDEN GOOSE EGGSPIRITADJUSTED3 changes
Damage Penalty increased from -10% to -15%
Stored souls now count towards net worth (affects comeback reward calculations)
Souls per minute reduced from 90 to 80
SLOWING HEXSPIRITNERFED1 changes
Cooldown increased from 27s to 29s
RADIANT REGENERATIONSPIRITNERFED1 changes
Healing on Ability Cast per boon scaling reduced from 2 to 1.7
TANKBUSTERSPIRITNERFED1 changes
Current Health Bonus damage reduced from 8% to 7.5%
DECAYSPIRITADJUSTED2 changes
DPS reduced by 25%
Duration increased by 20%
MERCURIAL MAGNUMSPIRITNERFED2 changes
Base bullet damage scaling reduced from 0.49 to 0.38
Base bullet damage reduced from 25% to 20%
FOCUS LENSSPIRITBUFFED2 changes
Damage increased from 30% to 35%
Cast range increased from 20m to 25m
GENERAL CHANGES
GENERAL
- Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
- Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
- Slightly reduced comeback bounties in general (this is in addition to the above change)
- A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
- Guardian bounty increased by 10%
- Walker bounty increased by 5%
- Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
- Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
- Using parry now pauses reloading
- Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
- Getting stunned now pauses your reload rather than restarting it
- Breakables in the underground tunnels initial spawn time increased from 3m to 5m
- Breakables in the underground tunnels respawn rate increased from 3m to 5m
- All move slow values reduced by ~20% globally
- All ground dash slows reduced by ~10% globally
- Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
- Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)