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Deadlock HUD Settings: Hide Player Names and Clean Up Health Bars

Make Deadlock’s HUD easier to read: hide player names, adjust health and damage numbers, change colors, reduce camera shake and check per-hero settings.

Deadlock HUD Settings: Hide Player Names and Clean Up Health Bars

There’s a name, a bar, another piece of bar in a different color, damage numbers and an indicator. Somewhere behind all that is the person you were trying to finish off.

Deadlock’s new HUD exposes useful information, but receiving all of it at once does not suit everyone. Following the September 30 fixes, you can hide names above health bars or replace them with hero names. Health numbers, cumulative damage and critical-health effects also have their own options.

These setting names were checked as of October 2, 2026. Start with the element distracting you most, then assess the result in combat.

The quickest change: remove player names

Open Settings and find Name above health bars. It has three choices:

  • Player name What appears above the bar: The player’s name
  • Hero name What appears above the bar: The character’s name
  • None What appears above the bar: No name

If you recognize characters by their silhouettes, start with None. If you are still learning who just came around the corner, try Hero name. That can be particularly useful when returning after a break: a character name often tells you more than a stranger’s username.

The hotfix also reduced name brightness and ultimate-indicator size, and improved health-bar positioning stability. Update the client before judging the result. Your first evening’s impressions may concern a version that has already changed.

Keep the health numbers you actually use

Health numbers displays numeric health inside bars. That is useful when you have a reasonable idea of the damage you can deal next. If you only ever read bar length during a chase, the extra numbers may be competing for attention instead.

Try a match with them and one without. Ask a specific question: did they make it easier to judge whether the next hit would finish the target? You do not need to remove something useful because someone else called it clutter.

Ally health numbers is separate. It displays numbers on allied heroes’ bars when they take damage. If you often heal or rescue teammates, test this independently. Your preference for enemy bars need not be the right choice for allies.

There is also Critical health effects, which controls additional text and animations on critically low enemies’ health bars. Disabling it removes those effects. It does not change the target’s health or replace an assessment of whether you can secure the kill.

Turning off cumulative damage does not hide all damage numbers

Show cumulative damage has three modes:

  • Off Behavior: Individual damage numbers remain
  • Real-time Behavior: Adds an updating total of recent damage
  • Final total only Behavior: Adds the total after you stop dealing damage

For a calmer screen, start with Off. If you like seeing the result of a short combo, try Final total only. It lets you inspect the total afterward without following a constantly changing counter during the attack.

The distinction matters: this setting controls cumulative numbers, not every component of a health bar. If the yellow damage trail bothers you, look at the color settings instead.

Adjust the yellow damage color deliberately

The hotfix added Enemy Damaged Color to accessibility settings. Yellow is the default. You can choose something that competes less aggressively with the main health bar.

This is a color adjustment, not a verified switch for deleting the damage trail. Making it black does not restore the old HUD. It may look quieter against one background while making information difficult to distinguish against another.

Check your chosen colors in both bright and dark areas. The aim is to identify a target’s current state quickly among the other effects. A pleasant combination in a menu is not enough to establish readability during movement and ability use.

Following the fix, enemy trooper health bars also follow your custom enemy color. Check how your choices feel on a lane rather than only inspecting one hero in the Sandbox.

When movement itself is distracting

Try Reduce Camera Shake in the camera settings if impacts and effects pull your attention away from the target. Treat it as a comfort and readability setting, not a promised source of extra FPS.

On 21:9 displays, enable Inset HUD to keep interface elements closer to the center, or disable it to leave them at the edges. If your eyes constantly travel from the crosshair to the far side of an ultrawide screen, compare the two layouts.

If the entire picture freezes periodically, interface preferences may have little to do with the cause. Use our FPS drops and stuttering guide to check frame delivery first.

Why one hero feels right and another feels wrong

Some settings can now be customized per hero. The menu includes a hero selector, and holding TAB highlights settings that support individual hero values. Other settings remain global.

Before editing, check whether you are changing the base configuration or a particular hero’s profile. This matters especially for sensitivity, reticles and casting modes. Otherwise, you can fix something on one character, switch to another, and conclude that nothing was saved.

Do not assume that every HUD setting is hero-specific. The menu’s highlighting helps you see which adjustments apply more broadly.

Build a screen you can actually use

For a first pass, I would choose hero names or no names, disable the real-time cumulative damage total, and try reduced camera shake. I would leave health numbers on until the next match to decide whether they are useful in practice.

Then stop adjusting for a while. Changing twenty options in a minute makes it hard to remember which one improved things.

Use the preview before importing someone else’s settings code. Liking a friend’s crosshair does not mean you want their keybinds. The game supports previewing code changes and undoing their application.

Our City Never Sleeps overview covers the broader redesign. For your own settings, success is simpler: in the next fight, you identify whom to attack or rescue faster and spend less time thinking about the interface.

Frequently asked questions

Can I restore the entire old Deadlock HUD?

No official full rollback switch was found in the checked settings. Individual adjustments cover names, numbers, effects, colors and the 21:9 HUD placement option.

How do I hide names above enemies?

Set Name above health bars to None. It controls names above other heroes’ bars. Choose Hero name to replace player names with character names instead.

How do I remove the yellow damage bar?

The verified Enemy Damaged Color option changes its color. That is different from removing the element entirely. Show cumulative damage → Off affects cumulative damage numbers, so do not confuse the two.

Why do damage numbers remain after selecting Off?

Because Show cumulative damage → Off disables the cumulative total while keeping individual hit numbers. That is the documented behavior of this mode.

Do I need a HUD mod?

No. These adjustments are available within the client. Start there so you can change an individual preference back easily if the result does not suit you.

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