How to Read Deadlock Patch Notes: What to Change in Your Game
A familiar save stops working. Your usual build feels off. Learn how to read Deadlock patch notes through real changes to range, items and movement.

Picture your first match after an update. Same hero, same purchases, same comfortable position behind your team. A teammate gets caught, you press the ability that should save them—and you’re out of range.
You did what usually works. Sometimes that’s exactly the problem after a patch.
In the notes, these moments look harmless: a few metres of range, a different item component, one line about movement. To make them useful, picture where you’ll encounter the change. During a save? While escaping a fight? At the shop before your next move?
Let’s work through examples from the September 16, 2026 Deadlock patch. They illustrate how to read an update; later patches may change the values again.
Six metres can decide whether the save happens
This update reduced Viscous’s The Cube cast range from 26m to 20m. Easy enough to read, register as a nerf and move on. Now picture a teammate standing 23m away: previously within reach, now outside it.
That’s the part to take into your next game. If you’re used to hanging behind the team and throwing out a last-second Cube, your familiar position may no longer work. You need to close the distance earlier or recognize which teammate you can actually reach.
“Always stand closer” isn’t a great answer either. Closer to your teammate can also mean closer to danger. You’ll need to find a position that lets you help without getting caught yourself.
Range changes have a way of making themselves known at the worst possible moment: when you press the button. You might not notice a few missing points of damage. Two people tend to notice a save that never happens.
Check radius changes for the same reason. Cast range determines how far you can reach; radius determines the area an effect covers. Both affect where you and your teammates can afford to stand.
Your hero wasn’t changed. Was your build?
It’s tempting to search the patch for your main, find no mention of them and assume you’re good to go. But you’re still going to buy items next match.
In the same update, Shadow Weave started building from Sprint Boots, and its cooldown dropped from 45 to 37 seconds. Those changes raise two different questions.
First, the purchase path. If Sprint Boots already feature in your usual build, check what upgrading into Shadow Weave now looks like. Your old purchase order might deserve another look. A convenient component alone doesn’t make the completed item right for your hero, though.
Then there’s the eight-second difference between uses. Suppose it’s been 40 seconds since your last activation, with no other cooldown modifiers. Under the old value, you’re still waiting. Under the new one, you can act. That’s an opportunity you could miss if you keep waiting out of habit.
The same thinking applies to a nerfed item: why were you buying it in the first place? If you wanted a particular effect, a small reduction to a secondary bonus might leave that reason intact. If the change weakens the thing you were paying souls for, it’s time to look at alternatives.
You don’t have to rebuild half your inventory after every red line. But being able to explain your next purchase is more useful than “this is what I always buy.”
General changes can explain your next death
Hero sections are easy to enjoy. Familiar names, recognizable abilities, quick opinions. General changes are easier to skim past—and that’s where you can miss a change to something you do without thinking.
The September 16 patch made parrying during a regular dash cancel the dash and its momentum.
Imagine backing out of a fight, expecting to keep moving while you parry. Following the old habit could leave you standing somewhere you never intended to stop. You don’t need an elaborate build theory here. You need to feel the new sequence before an opponent is running at you.
Take a movement change like that into practice. A few attempts can teach your hands something that rereading the line ten times won’t.
Give economy, objective and respawn changes a look for the same reason. They can change the cost of taking a risk for the entire team, even when your hero’s abilities and damage numbers are untouched.
A buff might not improve the combo you actually use
A big percentage is the most tempting thing in a patch note. Surely a big increase means a much stronger hero?
Take a hypothetical hit whose damage goes from 100 to 110. That’s a 10% increase to that value. But if the hit contributes only a small share of your combo’s damage, the improvement to the whole combo is smaller.
Now put “T3” at the end of the line: the ability’s third upgrade tier. You don’t have that buff until you unlock the upgrade. It gives you no reason to assume your opening lane trades are suddenly stronger.
Scaling needs the same attention. It’s the coefficient that determines how a value grows with another stat, such as Spirit Power. To judge a scaling buff, consider how much of that stat your build actually provides. Read conditions such as “at full rage” and “on headshot,” too.
The more interesting question is: does this let you do something you couldn’t do before? Can you finish a trade? Get a second cast during a fight? Reach a target without stepping into a dangerous position?
If a new opportunity opens up, even a modest change deserves attention. If it doesn’t, an impressive number may barely affect the situation you usually play around.
Reading a patch while the queue runs
You don’t need to turn every update into homework. Give the general changes a quick pass, then look at your heroes and regular items. After that, spend a little time on the opponents whose abilities tend to cause you trouble.
Look for familiar situations. Is there a trade you keep losing? An item you depend on? A save you usually make at maximum range? Start with the changes that touch those moments.
A long patch only needs to leave you with a few things you’ll remember. “I need to be closer for that Cube” can help during a fight. Twenty percentages you’ve already forgotten probably won’t.
If you’re returning after a break, use the patch archive to follow relevant changes forward from the last update you know. The latest entry doesn’t recap everything that happened while you were away.
Then check what happened in the match
After a loss, it’s easy to decide the nerf ruined your hero or the new item is useless.
Pick one questionable moment and open the replay. If a save failed, check where you were standing before you tried it. If you were short on damage, did you land the hits you were counting on? Had you unlocked the upgrade mentioned in the notes? If an item came off cooldown sooner, did you actually use that opportunity?
One sequence can give you a useful adjustment for the next match. It won’t establish the statistically best build, but it can show where you were relying on an outdated habit.
Next time a teammate is drifting out of reach, you might start moving towards them before you need to press the button.
Frequently asked questions
My main got nerfed. Should I switch heroes?
Not just because their name has a red label beside it. If the change affects a late upgrade you rarely take, you might barely notice it. If it breaks the interaction you built your playstyle around, there’s more to reconsider. Give the adjusted hero a try before trading all that familiarity for a buffed hero you haven’t learned yet.
Can the patch notes tell me who’s strongest now?
They can give you candidates to try, but they don’t contain the results of the matches played afterwards. For a win-rate comparison, look for data from the same patch, game mode and skill bracket, and check the number of matches behind it. A huge-looking buff is still a reason to investigate, not a ready-made tier list.
Can I keep using a build from before the patch?
Often, yes. Check whether its core items, important interactions and ability upgrade order still make sense. An older build isn’t automatically obsolete, and an “updated” label doesn’t prove someone tested every purchase. A useful build explains why you’re buying something—and when you should buy something else.
FOR THE PLAYS
YOU DIDN’T RECORD.
Record clips from your Deadlock replays. Join the beta and get free recording credits at launch.
JOIN EARLY ACCESSNo spam. One email when it opens.